10 JENIS INOVASI
1) PENDEKATAN 'EXPLORE AND CREATIVITY' DALAM PENGUKUHAN MINAT KESUSASTERAAN MELAYU TRADISIONAL
2)GAMIFICATION
ENRICHED GAMIFICATION AND GAME-BASED LEARNING (EGGBL) IN TOXICOLOGY : IMPACT ON INSTRUCTION, FLOW, ENGAGEMENT, IMMERSION AND MINDFUL LEARNING
INKS PHYSICS GAMIFICATION KIT
GAME BOARD
3) S.O.L.E MODEL
4) PRACTICAL PHOENETIC ACTIVITIES AND TRANSFER PHONETIC INFORMATION TO FACTUAL AND PRACTICAL KNOWLEDGE
5) IMMERSIVE LEARNING THROUGH ROLE PLAYING : AN APPROACH FOR ACTIVE LEARNING IN BIOLOGY EDUCATION
6) PUTRA ALTERNATIVE ASSESSMENT
7) ANIMASI DAN LAGU CERITA RAKYAT
8) 3D-PRINTING RAT MODEL FOR TEACHING BLOOD
3D-PRINTING MODEL : MECHANISM OF GASTRIC ACID
9) TEKNIK NORAZ DALAM SENI PIDATO BAHASA MELAYU
10) SIMULATION
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